package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Grific extends Pokemon {
	public static final int pokemonNumber = 51;
	public static final int generation = 2;
	public Grific(int level){
		super(Constants.NORMAL, new double[]{29.0, 24.0, 24.0, 24.0, 22.0, 13.0}, new double[]{2.9, 2.2, 2.2, 2.2, 2.0, 1.1}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveQuickattack", 0);
		if(level >= 2){addMove("moveBite", 1);}
		if(level >= 4){addMove("moveWatergun", 2);}
		if(level >= 5){addMove("moveUppercut", 3);}
	}

}
